Actualités - Planet Emulation (2024)

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ClrMAME Pro v4.049

Jeudi 22/08/24 à 20:40 par Firebrand

Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
- fixed: falsely remove backup's _unknown folder in case of a failed backup which might remove already backuped and removed unneeded files. Only if _unknown folder isn't present before.
- fixed: skip a non software list rompath if it is also assigned to a non active software list which would list all sets in that path as fully missing (combined mode only)
- fixed: missing disk merging information within softwarelists, so that some identical chds stay in the clone set (combined mode only)
- added: verify delta chds (via chdman)
Actualités - Planet Emulation (1)Télécharger ClrMAME Pro v4.049 (32-bit)
Actualités - Planet Emulation (2)Télécharger ClrMAME Pro v4.049 (64-bit)
Actualités - Planet Emulation (3)Site Officiel de ClrMAME Pro

GameEx et GameEx Arcade Edition v18.75

Mercredi 21/08/24 à 16:39 par Firebrand

De nouvelles versions de ces frontends ont été publiées, mais les changements ne sont pas connus.
Actualités - Planet Emulation (4)Télécharger GameEx v18.75
Actualités - Planet Emulation (5)Télécharger GameEx Arcade Edition v18.75
Actualités - Planet Emulation (6)Site Officiel de GameEx

Messinfo.dat v0.268 (11.58)

Mardi 20/08/24 à 17:25 par Firebrand

Ce fichier informatif pour MAME termine le cycle de mises à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.268.
Actualités - Planet Emulation (7)Télécharger Messinfo.dat v0.268 (11.58)
Actualités - Planet Emulation (8)Site Officiel de Messinfo.dat

GameEx et GameEx Arcade Edition v18.74

Jeudi 15/08/24 à 17:04 par Firebrand

Encore une mise à jour pour ces frontends multi-systèmes, mais les changements sont inconnus.
Actualités - Planet Emulation (9)Télécharger GameEx v18.74
Actualités - Planet Emulation (10)Télécharger GameEx Arcade Edition v18.74
Actualités - Planet Emulation (11)Site Officiel de GameEx

GameEx et GameEx Arcade Edition v18.73

Mercredi 14/08/24 à 18:51 par Firebrand

De nouvelles versions de ces frotnend multi-systèmes ont été publiés. Voici les nouveautés:
- Adding video playback help and a troubleshooting setting to the display section of the setup wizard.
- More updated databases.
Actualités - Planet Emulation (12)Télécharger GameEx v18.73
Actualités - Planet Emulation (13)Télécharger GameEx Arcade Edition v18.73
Actualités - Planet Emulation (14)Site Officiel de GameEx

GameEx et GameEx Arcade Edition v18.72

Lundi 12/08/24 à 16:44 par Firebrand

Deux versions de ces frontends multi-systèmes ont été publiées; Et pour une fois, la liste des changements est disponible!
v18.72:
- All new and updated system databases.
- The GameEx databases were no longer maintained and had not been updated since 2018 so I took it upon myself to scrape new versions using more modernly available sites and data.
- All the databases are now included with the installer and no longer need to be downloaded.
- The installer will overwrite existing databases but I can't think this will be a problem for anyone.

v18.71:
- The company logos have been png crushed which saves about 40mb on the setup size
- This release also has a few performance improvements although in reality it is display rendering that affects performance on any system. On dedicated graphics without vsync and no cpu sleep we are looking at a couple of thousand fps.

Actualités - Planet Emulation (15)Télécharger GameEx v18.72
Actualités - Planet Emulation (16)Télécharger GameEx Arcade Edition v18.72
Actualités - Planet Emulation (17)Site Officiel de GameEx

GameEx et GameEx Arcade Edition v18.70

Lundi 05/08/24 à 18:36 par Firebrand

De nouvelles versions de ces frontends multi-systèmes ont été publiées. Elles corrigent apparemment un problème mineur d'affichage de logo. Voir ici.
Actualités - Planet Emulation (18)Télécharger GameEx v18.70
Actualités - Planet Emulation (19)Télécharger GameEx Arcade Edition v18.70
Actualités - Planet Emulation (20)Site Officiel de GameEx

NegaMAME v0.268-1

Lundi 05/08/24 à 17:57 par Firebrand

Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.268.
Actualités - Planet Emulation (21)Télécharger NegaMAME v0.268-1 (Windows)
Actualités - Planet Emulation (22)Télécharger NegaMAME v0.268-1 (MacOS)
Actualités - Planet Emulation (23)Télécharger NegaMAME v0.268-1 (Linux)
Actualités - Planet Emulation (24)Site Officiel de NegaMAME

GameEx et GameEx Arcade Edition v18.69

Vendredi 02/08/24 à 16:35 par Firebrand

Ces frontends ont été mis à jour, mais les changements ne sont pas connus. Ceux de la v18.67 nous parviennent en retard et contiennent des informations important sur les nouveaux pré-requis et la version de .net. Les fiches de ces utilitaires sur notre site ont été mis à jour avec ces informations.
- .net 6 is approaching end of life so GameEx has been moved to .net 8. Windows 8 and 7 is not supported under .net 8. Installing GameEx on below Windows 10 will use the .net 4 based version. This is automatic.
- New company logo support and a full collection of images is included. If a publisher match is found, it will be displayed.
- MAME Bezel project support. These can be downloaded when installing GameEx.
- Ability to use bezels (including above) for horizontal games on non 4:3 displays as well as the existing vertical support. The default vertical and 4:3 MAME bezel has been AI upscaled.
- Faster ini (configuration) file reading.
- Emulator database publishers and developers have been normalized to match the new company logos.
- Fixed, updated and x64 archive support.
- Updated MAME support files.
Actualités - Planet Emulation (25)Télécharger GameEx v18.69
Actualités - Planet Emulation (26)Télécharger GameEx Arcade Edition v18.69
Actualités - Planet Emulation (27)Site Officiel de GameEx

GameEx et GameEx Arcade Edition v18.68

Dimanche 28/07/24 à 16:18 par Firebrand

Ces frontends multi-systèmes ont été mis à jour mais les changements ne sont pas connus.
Actualités - Planet Emulation (28)Télécharger GameEx v18.68
Actualités - Planet Emulation (29)Télécharger GameEx Arcade Edition v18.68
Actualités - Planet Emulation (30)Site Officiel de GameEx

RetroBat v6.3.0

Jeudi 18/07/24 à 20:14 par Firebrand

Cet ensemble de scripts pour configurer EmulationStation a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Update Hypseus SINGE and include FrameworkKimmy for latest games
- Add OpenGOAL (Jak and Daxter 1 and 2 engine)
- Add Caprice Forever for AMSTRAD CPC & GX4000
- PPSSPP standalone is now the default for PSP
- Bump Retroarch to 1.19.1
- Bump MAME to 0.267b
- Bump Raine to 0.96.9
- Bump RPCS3 to 0.0.32-16617
- Bump Mednafen to 1.32.1
- Bump Vita3K to 0.2.0.3615
- Bump Play! to 0.65
- Bump Duckstation to 0.1.6937.0
- Bump PCSX2 to 2.0.2
- Bump Dolphin to 2407
- Bump Mupen64 (RMG) to 0.6.5
- Bump Xenia & Xenia-Canary
- Bump Flycast to 2.3.2-157

Fixes:
- Fix potential null pointer in libretro guns autoconfiguration
- Fix EKA2L1 controller index assignment
- XEMU : change closing hotkey to send CLOSE instead of taskkill : this should fix saves corruption issue
- Lime3ds : add new executable name
- PC-ENGINE : default to 2-button pad
- libretro-Mupen64 : force vulkan when using parallel plugin
- Few fixes of default settings values for libretro cores
- RPCS3 : fix features for new version
- MEDNAFEN : fix psx & saturn controller error
- VPinball : fix -extminimized and -ini command lines not being passed to command line for new RC versions of VPinball
- Dolphin : change exit combo to send CLOSE instead of KILL - might fix wiimote disconnection issues some people had
- MAME & FBNEO : if game is vertical and no specific bezel is set, RetroBat will default to vertical arcade bezel
- CAP32 : fix running dedicated COMMAND from .m3u file by deactivating autorun when a command is present
- WINDOWS : .gameexe file to specify process to monitor does now work for any .lnk file

Features:
- 3ds : Add bezels for side-by-side layout (also added capability to search for nds, but no bezel is yet available)
- Libretro nes cores : add palette options
- BigPEmu : set SDL as default input driver
- Citra & Lime3DS : enable bezels
- DOLPHIN: Add Retroachievements support (Gamecube & Wii)
- Duckstation: add new shaders
- HYPSEUS: management of .singe folders
- JGenesis: Add nes zapper option
- LR-FCEUMM & LR-MESEN: add turbo and core aspect ratio features
- LR-FCEUMM: fix overscan option
- Ryujinx : add option to force number of controllers that will be configured, this can avoid the gamepad screen to popup in Ryujinx (by default Retrobat was configuring as many players as the number of connected controllers)
- Ryujinx : add network features
- SINGE2: update ways of searching for .singe file and videofile
- XEMU : add option to select cerbios flashrom (needs 'Cerbios.bin' in retrobat\bios folder)
- NEC PC98 : add .cue extension
- RAINE : add features & controller autoconfiguration
- DOLPHIN : add aspect ratio setting for wii in sysconf
- Play! : added few missing features
- FBNEO : add games to autoconfiguration of controllers
- PCSX2 : add per game memory card option
- PCSX2 : add .m3u support (RetroBat will launch the file specified in first line of .m3u file)
- Add squashfs support to some emulators (dolphin, citra, lime3ds, duckstation, bigpemu, ppsspp)
- Add Retroarch turbo feature to few cores
- MODEL 3 : add option to use L1 and R1 for racing games instead of triggers for people with arcade cabinets without triggers
- CEMU : add button mapping to display Gamepad screen
- PCSX2 and PSX : add option to change controller mapping and use L2 and R2 for driving games (useful for Gran Turismo)
- SIMPLE64 : add selection of controller pak
- XENIA & XENIA-CANARY : add some features and fixed a few that have changed with xenia update
- FLYCAST : add network features in RetroBat menu

Other stuff:
- Update WIKI
- Add animated bezels for RetroArch (only on few systems)
- Add Retroshooters guns detection
- Add MAME nvram preconfigured files
- Add TEKNOPARROT lightgun games in lightgun collection
- Add lowresNX scrapping capability (screenscraper)
- French translations rework

Actualités - Planet Emulation (31)Télécharger RetroBat v6.3.0
Actualités - Planet Emulation (32)Site Officiel de RetroBat

GameEx et GameEx Arcade Edition v18.65

Vendredi 05/07/24 à 17:12 par Firebrand

Ces frontends multi-systèmes orientés multimédia ont été mis à jour mais les changements ne sont pas connus.
Actualités - Planet Emulation (33)Télécharger GameEx v18.65
Actualités - Planet Emulation (34)Télécharger GameEx Arcade Edition v18.65
Actualités - Planet Emulation (35)Site Officiel de GameEx

NegaMAME v0.267-1

Mardi 02/07/24 à 16:38 par Firebrand

Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.267.
Actualités - Planet Emulation (36)Télécharger NegaMAME v0.267-1 (Windows)
Actualités - Planet Emulation (37)Télécharger NegaMAME v0.267-1 (MacOS)
Actualités - Planet Emulation (38)Télécharger NegaMAME v0.267-1 (Linux)
Actualités - Planet Emulation (39)Site Officiel de NegaMAME

RomVault v3.7.2

Mardi 25/06/24 à 20:06 par Firebrand

Une nouvelle version de ce gestionnaire de ROMs a été publiée. Elle corrige plusieurs bugs:
- Another quick RomVault update coming at you. Main fix was fixing a bug causing a bad cache file when making Fix Dat reports, but there many other smaller features and fixes, including a new show incomplete filter button in the top right.
Actualités - Planet Emulation (40)Télécharger RomVault v3.7.2
Actualités - Planet Emulation (41)Site Officiel de RomVault

Messinfo.dat v0.266 (11.57)

Jeudi 20/06/24 à 12:54 par Firebrand

Le cycle de mise à jour des fichiers additionnels de ProgettoSNAPS pour MAME v0.266 est maintenant bouclé avec cette nouvelle version de Messinfo.dat:
- 11.57 06/19/2024: Aligned files to 0.266 version.
Actualités - Planet Emulation (42)Télécharger Messinfo.dat v0.266 (11.57)
Actualités - Planet Emulation (43)Site Officiel de Messinfo.dat

Red Viper v0.9.6

Lundi 17/06/24 à 16:55 par Firebrand

Une nouvelle version de cet émulateur VirtualBoy pour Nintendo 3DS utilisant ses capacités d'affichage en 3D a été publiée. Voici la liste des changements:
This patch adds an antiflicker mode and an input display.
- Added antiflicker option to mitigate image retention issues, particularly on IPS models
- Added an input display (buttons light up in red if turbo is enabled and blue if toggle is enabled)
- Fixed a critical bug where the emulator crashes when starting a game if the home directory doesn't exist
Actualités - Planet Emulation (44)Télécharger Red Viper v0.9.6 (.3dsx)
Actualités - Planet Emulation (45)Télécharger Red Viper v0.9.6 (.cia)
Actualités - Planet Emulation (46)Site Officiel de Red Viper

Red Viper v0.9.5

Mercredi 12/06/24 à 16:39 par Firebrand

Ce très bon émulateur VirtualBoy pour Nintendo 3DS utilisant les capacités de la machine pour un affichage en 3D a été mis à jour. Les améliorations sont l es suivantes:
This release features significantly improved input remapping.

Control changes
- New "Custom" control scheme (#67)
- In the Custom control scheme, any 3DS button can be mapped to any VB button
- Toggle and Turbo modes are available for each button
- The previous control menu is still available as "Preset" for its ease of use
- Added remapping option to 3DS D-Pad in Preset mode (#65)
- Virtual buttons on the touchscreen can now be set to the face buttons by default
- "Switch" button can now be turned off

Other settings changes
- Configurations can now be game-specific, including controls, graphics, etc
- Moved rv_config.ini to a more standard location (sdmc:/config/red-viper)
- The red-viper directory with savestates and per-game configs can be moved by manually editing rv_config.ini
- Added VBLink for homebrew developers, accessible by pressing Y on the main menu (will be supported in future versions of VUEngine Studio)

Other changes
- Improved stability for capture cards
- Fixed occasional bug where the emulator would crash on startup

Actualités - Planet Emulation (47)Télécharger Red Viper v0.9.5 (.3dsx)
Actualités - Planet Emulation (48)Télécharger Red Viper v0.9.5 (.cia)
Actualités - Planet Emulation (49)Site Officiel de Red Viper

RetroArch v1.19.1

Mercredi 05/06/24 à 17:01 par Firebrand

Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Un seul changement est à signaler:
- (WASAPI) Only write when running and fix deadlock
Actualités - Planet Emulation (50)Télécharger RetroArch v1.19.1 (32-bit) (Windows)
Actualités - Planet Emulation (51)Télécharger RetroArch v1.19.1 (64-bit) (Windows)
Actualités - Planet Emulation (52)Télécharger RetroArch v1.19.1 (XP/Vista 32-bit) (Windows)
Actualités - Planet Emulation (53)Télécharger RetroArch v1.19.1 (XP/Vista 64-bit) (Windows)
Actualités - Planet Emulation (54)Télécharger RetroArch v1.19.1 (64-bit) (MacOS)
Actualités - Planet Emulation (55)Télécharger RetroArch v1.19.1 (Metal2) (MacOS)
Actualités - Planet Emulation (56)Télécharger RetroArch v1.19.1 (Linux)
Actualités - Planet Emulation (57)Télécharger RetroArch v1.19.1 (Nintendo GC)
Actualités - Planet Emulation (58)Télécharger RetroArch v1.19.1 (Nintendo Wii)
Actualités - Planet Emulation (59)Télécharger RetroArch v1.19.1 (Nintendo WiiU)
Actualités - Planet Emulation (60)Télécharger RetroArch v1.19.1 (.3dsx) (Nintendo 3DS)
Actualités - Planet Emulation (61)Télécharger RetroArch v1.19.1 (.cia) (Nintendo 3DS)
Actualités - Planet Emulation (62)Télécharger RetroArch v1.19.1 (Nintendo Switch)
Actualités - Planet Emulation (63)Télécharger RetroArch v1.19.1 (PlayStation 2)
Actualités - Planet Emulation (64)Télécharger RetroArch v1.19.1 (PSP)
Actualités - Planet Emulation (65)Télécharger RetroArch v1.19.1 (PS Vita)
Actualités - Planet Emulation (66)Site Officiel de RetroArch

NegaMAME v0.266-1

Mardi 04/06/24 à 17:17 par Firebrand

Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.266.
Actualités - Planet Emulation (67)Télécharger NegaMAME v0.266-1 (Windows)
Actualités - Planet Emulation (68)Télécharger NegaMAME v0.266-1 (MacOS)
Actualités - Planet Emulation (69)Télécharger NegaMAME v0.266-1 (Linux)
Actualités - Planet Emulation (70)Site Officiel de NegaMAME

RetroArch v1.19.0

Vendredi 31/05/24 à 17:47 par Firebrand

Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Voici la liste des changements:
We never got to release 1.18.0 so we’re moving straight to 1.18.0. Therefore we include all the changes for 1.18.0 as well.

v1.19.0
- AI: Revert AI translation to previous version (fix for translation not working with HW rendered cores)
- APPLE: Try to use system preferred language
- APPLE: Correctly register for filetypes uniquely
- APPLE/MFI: improved Switch Online controller support through MFi
- AUDIO: Bring back audio toggling on menu toggle
- CHEEVOS: Build a default RetroAchievements memory map when no RetroAchievements game is loaded
- CHEEVOS: Update to rcheevos 11.3
- CHEEVOS: fix hardcore acting as if it’s enabled when it isn’t
- CLANG: Fix clang error incompatible-pointer-types-discards-qualifiers
- CLOUDSYNC/LINUX: Enable Cloud Sync by default on Linux builds with network (#16456)
- CLOUDSYNC/WEBOS: Enable Cloud Sync by default on Linux builds with network (#16456)
- CORE: Set compute fps stats logging to debug level
- EMSCRIPTEN: Added M2000 to core selection dropdown
- FFMPEG: Add compatibility with FFMPEG 7.0
- GLSLANG: Remove unneeded ENABLE_HLSL code from glslang
- GENERAL: Memory leak: Dynamic allocation from msg_hash_get_help_us_enum was not freed.
- INPUT/KEYBOARD: Add support for multimedia keys – Extended RETROK_ values with 18 new items, commonly found on
“multimedia” keyboards. Mapping added for SDL, X11, Wayland, dinput, winraw keymaps.
- INPUT/MFI: Pressure sensitive left/right triggers
- INPUT/MFI: Fix Start + L1/L2/R2 combinations
- INPUT/MFI: Support strong and weak rumble
- INTL: Fetch translations from Crowdin
- INTL: Add Galician and Norwegian to list of languages
- LAKKA: Display reboot/shutdown message also when not saving config on exit
- LAKKA: Provide update URL and target name at buildtime
- LIBRETRO: Add a debug message for the SET_ROTATION callback
- macOS: Default Accessibility on if VoiceOver is on
- iOS: default audio sync on again, also more mfi logging
- iOS: Fix Import Content
- iOS: Fix ios-arm64 nightly build crash
- iOS: Import content from iCloud
- iOS: Fix #16485 crash on startup
- iOS: Display app icon in app icon picker in materialui
- iOS/tvOS: Various QoL improvements
- iOS/tvOS: Fix a couple more path name mangling bugs
- iOS/tvOS: Better way of packaging Frameworks
- iOS/tvOS: define PACKAGE_VERSION to be App Store MARKETING_VERSION
- iOS/tvOS: Fix keyboard handling for app store builds
- iOS/tvOS: Fix escaping the sandbox for jailbroken devices
- iOS/tvOS: default accessibility on if voice over is enabled
- iOS/tvOS: better way of reporting available memory
- macOS/iOS/tvOS: enable text-to-speech using AVSpeechSynthesizer.
- tvOS: Fix scaling for 720p
- MENU: New function in Quick Menu: Add to Playlist
- MENU/XMB: New theme: FlatUX, designed to merge FlatUI and Retroactive themes into a single, unified design
- NETWORKING/RETROPAD CORE: Fix socket close method
- PIXMAN: Update pixman-private.h – patch to fix build issue with musl
- PLAYLIST: Cleanup ‘Add to Playlist’ (#16495)
- SCANNING: Fix for scanning PSP ISOs (and probably few others)
- SAVES: Fix core config saving
- SAVES: Fix save new config name when core loaded
- SAVESTATES: Increase save state chunk size for all platforms – Even a class 6 or class 10 SD card can handle reads and writes on the order of MB/s, which means a 4KB chunk size is just wasting time in syscalls. This could maybe be fixed with a buffering reader but I don’t feel comfortable tweaking libretro-common’s VFS to handle that. Instead, I thought it would be good to both remove an ifdef and increase the chunk size to 128KB. For cores with small states this will should make state saving virtually instantaneous, and for cores with large states it should be a 32x speedup.
- VIDEO: Fix crash when using threaded video – for Mesa 23.2 and later
- VIDEO/GL: Fix reinitialization of the threaded gl drivers
- VIDEO/VULKAN: Add support for A2R10G10B10 HDR format
- VIDEO/VULKAN: Implement HDR readback – screenshot support
- WAYLAND: Ignore configure events during splash (fix not remembering window size)
- WAYLAND: Use frontend signal handler to quit (fix quit by window close)
- WAYLAND: Commit viewport resizes (window resize is more responsive)
- UWP: Align MESA to alpha-2-resfix – Remove wrong resolution special handling for OPENGL
- UWP: 4K fix: align MESA reading of ClientRect to retroarch procedure, this fixes max resolution being set to 1080p. As reading must be done inside an UI thread and is in fact an async operation which might delay frame generation, the reading itself is doen once and cached, give that changing resolution while the app is running is an unlikely corner-case use
- WINDOWS: Windows mouse ungrab must release the mouse instead of confine it to the current desktop (#16488)
- WINDOWS: Fix numlock/pause key release events

v1.18.0
- AI: Fix narrator language when AI translation and menu languages are different
- DISK CONTROL: Add option to disable initial disk change
- DISK CONTROL: Visibility option for disk control notifications
- DRM: Fix mode vrefresh calculation. When using an interlaced/doublescan mode, the vertical refresh rate is mis-calculated.
- EMSCRIPTEN: Fix mouse Y parameter translation in rwebinput
- INPUT: Fix input state combos including R3 and false triggers of RETROK_UNKNOWN
- INPUT: Add a new turbo mode, “Classic (Toggle)”
- INPUT: Fix bind hold when axis does not rest at 0
- INPUT: Limit axis threshold setting to sensible values
- INPUT: Add Overlay Mouse, Lightgun, and Pointer
- INPUT/ANDROID: Fix mouse grab behavior on Android
- INPUT/LINUXRAW: Fix device name and hotplug reconnect
- IOS: Minor iOS JIT availability information
- IOS/TVOS: Pause application on applicationWillResignActive
- LIBRETRO: Add Doxygen-styled comments to parts of the libretro API
- LUA: Update Lua to version 5.3.6
- MENU: Add sublabels for input bind common entries
- MENU: Don’t load history and favorites if size is 0
- MENU: Don’t disable fast forward when entering menu
- MENU: Widget position, size, color, icon adjustments
- MENU: Fix savestate slots in Qt UI
- MENU: Reorder and reduce depth of User Interface menu
- MENU/OZONE: Fix sidebar wraparound, visibility after config load, crash after playlist delete
- MENU/OZONE: Fix sidebar and sublabel animations
- OSX/MACOS: Fix crash on non-Metal build
- OSX/MACOS: Add portable.txt as flag for portable install
- REMOTE RETROPAD: add display for analog axes, indication of inputs already pressed
- SAVES: Allow combining saves in content dir with save sorting
- SHADER: Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass – we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames
- TVOS: Force asset re-extraction when cache is deleted
- TVOS: Add history and favorites to Top Shelf
- TVOS: Fix crash when history item does not have a label
- UWP: Enable HAVE_ACCESSIBILITY for UWP builds
- UWP: Allow UWP build to work with a modified version of Mesa Gallium D3D12
- VIDEO: Add subframe shader support for Vulkan/GLcore/DX10-11-12, enabling shaders to run at higher framerate than the content
- VIDEO: Fix restoring fullscreen/windowed setting when unloading override
- VIDEO/VULKAN: Fix HDR with Vulkan after reinit
- VIDEO/VULKAN: Remove the use of oldSwapchain
- VIDEO/GL2: Fix OpenGL ES version detection
- WEBDAV: Fixed SEGFAULT in WebDav task sync + type changes
- WEBOS: Fix build, add core location on webosbrew.org
- WIN32: Fix Alt+Enter not working when menubar is disabled

Actualités - Planet Emulation (71)Télécharger RetroArch v1.19.0 (32-bit) (Windows)
Actualités - Planet Emulation (72)Télécharger RetroArch v1.19.0 (64-bit) (Windows)
Actualités - Planet Emulation (73)Télécharger RetroArch v1.19.0 (XP/Vista 32-bit) (Windows)
Actualités - Planet Emulation (74)Télécharger RetroArch v1.19.0 (XP/Vista 64-bit) (Windows)
Actualités - Planet Emulation (75)Télécharger RetroArch v1.19.0 (64-bit) (MacOS)
Actualités - Planet Emulation (76)Télécharger RetroArch v1.19.0 (Metal2) (MacOS)
Actualités - Planet Emulation (77)Télécharger RetroArch v1.19.0 (Linux)
Actualités - Planet Emulation (78)Télécharger RetroArch v1.19.0 (Nintendo GC)
Actualités - Planet Emulation (79)Télécharger RetroArch v1.19.0 (Nintendo Wii)
Actualités - Planet Emulation (80)Télécharger RetroArch v1.19.0 (Nintendo WiiU)
Actualités - Planet Emulation (81)Télécharger RetroArch v1.19.0 (.3dsx) (Nintendo 3DS)
Actualités - Planet Emulation (82)Télécharger RetroArch v1.19.0 (.cia) (Nintendo 3DS)
Actualités - Planet Emulation (83)Télécharger RetroArch v1.19.0 (Nintendo Switch)
Actualités - Planet Emulation (84)Télécharger RetroArch v1.19.0 (PlayStation 2)
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FAQs

Are ROMs and emulators illegal? ›

Emulators are legal to download and use, however, sharing copyrighted ROMs online is illegal. There is no legal precedent for ripping and downloading ROMs for games you own, though an argument could be made for fair use.

Is Zsnes safe? ›

A severe security issue has been found in ZSNES that puts users at risk, including the possibility to compromise the operating system. It is known to affect builds of ZSNES 1.51 and older on any OS. We advise players to switch emulators until ZSNES is updated.

Has anyone gone to jail for ROMs? ›

But no one has ever been prosecuted for it – not even once. Mind you, websites sourcing ROMs have often been asked to shut down.

Is there a punishment for downloading ROMs? ›

Generally, there is no penalty for someone to use copyright infringing content. If you are not downloading anything yourself and are essentially just an end-user then you have little to worry about.

Are emulators risky? ›

Not that its impossible just very unlikely. The emulators themselves are more likely to give you viruses or otherwise compromise your system than the roms are. Of course if you download from the official sources rather than some random mirror site, you're usually pretty safe.

What is the safest emulator site? ›

20 Best Safe ROM Sites 2023
  • Emuparadise. ...
  • Emulator Zone. ...
  • WoWroms. ...
  • RomsUniverse. ...
  • The Eye. ...
  • Romulation. ...
  • MyAbandonware. ...
  • ClassicGames.me. One of the first websites to offer ROM and ISO for older or difficult-to-find games is Vintage Games.
Apr 7, 2023

Which emulator is best and safe? ›

  • BlueStacks App Player – Play Games on PC & Mac.
  • LDPlayer – Lightweight & Fast Android Emulator for PC.
  • NoxPlayer – Play Android Games on PC.
  • MEmu Play – Open Source App Player.
  • Genymotion – For Cloud and for PC & Mac M1/M2.
  • PrimeOS – Android-x86 based OS for PCs.
  • Android-x86 – Porting Android to OS-x86.
Jun 21, 2024

Are emulators even legal? ›

Yes, emulators are legal. But we all know that the overwhelming use of them is in illegal situations. What percentage of emulators are only used to play homebrewed games or commercial games that an individual has personally backed up? Almost all other uses are illegal.

Is it legal to rip your own ROMs? ›

It is legal to rip ROMs for your own use. Distributing ROMs discreetly is illegal, but also basically impossible to prove. If reverse-engineered, the hardware ABI that the cartridge uses to converse with the system is not copyrightable[1] so you can distribute an emulator that you developed.

References

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